AI Insights · Timothy · March 2025
Top 5 Vikings Games Performance on Unified Platform in Oceania, Q1 2025
Explore the performance trends of the top 5 Vikings-themed games in Oceania during Q1 2025, highlighting weekly downloads, revenue, and active user metrics.
In the first quarter of 2025, the top Vikings-themed games in Oceania showed varied performance on the unified platform, combining data from both iOS and Android. Here's a detailed look at each game's performance.
Viking Rise from IGG SINGAPORE PTE. LTD. exhibited a fluctuating revenue pattern, starting at around $22K and peaking at approximately $27K in mid-February. Weekly downloads began at 2.8K, gradually declining to around 1.6K by the end of March. The game maintained a fairly stable number of weekly active users, ranging from 20K to 23K.
Vikings: War of Clans PvP by Plarium LLC experienced a varied revenue trend with a peak of about $11K in late January. Downloads were minimal, fluctuating between 14 and 67 weekly. Active users saw a slight decline from 411 to 309 over the quarter.
Vikingard by Orienjoy International Company Limited showed moderate revenue growth, starting at $2.5K and ending at approximately $3K. Weekly downloads were low, peaking at 32 in late February. Active users decreased from 256 to 182 throughout the quarter.
Bad North: Jotunn Edition from Raw Fury had stable revenue, mostly under $100, with minimal movement in downloads, hovering around 40 to 68 per week. Active users remained relatively steady, ranging from 561 to 669.
Pixel Tribe by Kvannli AS had a notable increase in revenue towards the end of the quarter, reaching around $140. Downloads peaked at 208 in late February, while active users showed a slight increase, peaking at 866 in mid-February.
These insights, sourced from Sensor Tower, highlight the diverse performance trends of top Vikings games in Oceania. For more detailed insights and data, visit Sensor Tower's website.